
GobGob Knight
A downloadable game for Windows
Controls:
Welcome to the Quest for the Holy Grail!
Ever wanted to throw your own head at an enemy? No? Well, you're about to. In this chaotic co-op action brawler, you and your friends take control of a ragtag band of body parts—literally. Stack up, split apart, and roll your way through hordes of enemies as you piece yourselves together in pursuit of the legendary Holy Grail!
Each player controls a different part of the body—legs that leap, torsos that bash, and heads that… well, fly. Work together to unleash devastating combos, survive bizarre boss fights, and discover that teamwork is just as important as flailing wildly and yelling when your character gets stuck in a tree.
So grab your controllers, call a friend, and prepare to mash buttons with reckless enthusiasm. Whether you're punching warriors or kicking rocks, one thing's for sure: it's going to be a holy mess.
The game
In GobGobKnight, you'll spawn as a team of three goblins mashed into one barely functional body—because who needs conventional anatomy anyway? Two players take control of the torso and legs, each with their own controller, while the head... well, it tags along for the ride until someone decides to yeet it at an enemy. (Yes, you can throw your own head. No, it never stops being funny.)
The torso isn’t just a slap-happy brute—it can also grab enemies and nearby objects like rocks, using the enemies to block attacks, hurl the rocks at foes, or just lob them off cliffs for comedic effect. Whether you're flinging bandits or creating chaos with a well-aimed boulder, there's nothing quite as satisfying as using raw goblin strength to control the battlefield.
While the torso brings the brute force, the legs are your agile support unit. Don’t underestimate them—they can kick rocks or even the head goblin as a makeshift projectile, delivering unexpected chaos from a distance. Their swift kicks also deal devastating blows to the shins of enemies (because nothing humbles a bandit like a well-placed shin kick). On top of that, the legs can unleash an area-of-effect healing dance, keeping the team patched up during the most chaotic brawls.
Work together to traverse the bandit camp, survive swarms of angry enemies, all leading up to a final showdown that will test your reflexes and your friendships. Can you keep it together long enough to reach the Holy Grail? Or will your other limbs betray you first?
The team:
Programmers💻: Viktor Mendonck, Hassan Aouchev, Polle Desutter
Sound 🔊: Melike Bilmis
Artists 🎨: Magnus Tellmann, Danick Bakker
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | lazage, BudgetArms, Hassan125, mbilmis, MagTellmann, DanickB |
Genre | Adventure |
Tags | 3D, Beat 'em up, Co-op, No AI |
Average session | A few seconds |
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Development log
- The Final Knight61 days ago
- Devlog 10 - Spit, Polish, Panic66 days ago
- Devlog 9: Ferns, Forts, and Financially Irresponsible Bandits73 days ago
- Devlog 8 - Another challenger approaches80 days ago
- Devlog 7 - begin of second sprint88 days ago
- Devlog 6 - End of the first sprint95 days ago
- Devlog 5 – AI Uprising BeginsMar 24, 2025
- Devlog 4: Byte-Sized BeginningsMar 17, 2025
Comments
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Really cool game!
This game has been a transformative experience because it challenged the way I think about storytelling and player choice. The emotional depth of the characters made me truly invested in their journey, blurring the line between fiction and reality. Its immersive world pulled me in completely, making me feel like an active participant rather than just an observer. I found myself reflecting on my own decisions and values, as the game’s moral dilemmas pushed me to question right and wrong. The music and atmosphere created a sense of connection that lingered long after I stopped playing. Overall, it reshaped how I engage with games, proving they can be just as powerful as any book or film.