[Group14]GobGob Knight
A downloadable game
General Movement:
-Move: Left thumbstick.
-Connect to Upper/Lower body part (if there's one): D-pad Up/Down.
Goblin Head:
-Headbutt attack: running into enemy at high speed.
-Thrown by torso: When connected to Torso, Hold R2 to initiate the throw, Release R2 to throw, Left thumbstick to aim where you get thrown.
-Kicked by Legs: Hold R2 within 1 meter of Legs and get immediately kicked in the direction the legs is facing.
Goblin Torso:
-Grab: L2 to grab, grabs enemy in place when within 1 meter.
-Slap: Charge attack by holding down B, Release to attack.
Goblin Legs:
-Normal Kick: Press (NOT HOLD) X to do an attack kick, get self-knockdown.
-Can Jump: press A to jump.
Updated | 8 days ago |
Status | In development |
Authors | lazage, BudgetArms, Hassan125, mbilmis, MagTellmann, DanickB |
Download
Download
PrototypeDevW02
External
Development log
- Devlog 5 – AI Uprising Begins11 days ago
- Devlog 4: Byte-Sized Beginnings18 days ago
- Devlog 3; the Prototype Sprint25 days ago
- Devlog 2: Right on Track32 days ago
- Devlog 1: Getting Started38 days ago
Comments
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This game has been a transformative experience because it challenged the way I think about storytelling and player choice. The emotional depth of the characters made me truly invested in their journey, blurring the line between fiction and reality. Its immersive world pulled me in completely, making me feel like an active participant rather than just an observer. I found myself reflecting on my own decisions and values, as the game’s moral dilemmas pushed me to question right and wrong. The music and atmosphere created a sense of connection that lingered long after I stopped playing. Overall, it reshaped how I engage with games, proving they can be just as powerful as any book or film.