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DAE Game Projects 2025
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Devlog
Submission to DAE Game Projects 2025
GobGob Knight
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Devlog
The Final Knight
May 25, 2025
by
lazage
The End Well, would you look at that, we made it to the end! If you've been following along with our chaotic journey of flying heads, slapping torsos, and shin-kicking legs: thank you. Seriously. Whet...
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Devlog 10 - Spit, Polish, Panic
May 19, 2025
by
lazage
Programming We’ve officially entered the polish phase, and that means tightening up everything from combat feedback to death and respawn flow. The river is no longer just a scenic hazard—it’s fu...
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Devlog 9: Ferns, Forts, and Financially Irresponsible Bandits
May 12, 2025
by
MagTellmann
Programming Camera Wrangling and UI Polish This sprint was all about final touches and fixing the stuff that kept falling apart when you looked at it funny. The camera—our old, rebellious friend—h...
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Devlog 8 - Another challenger approaches
May 06, 2025
by
Hassan125
Devlog 8: Programming: The Archer: The Archer is now implemented and has two attacks, the Snipe Shot and Rain Of Arrows. The Snipe Shot is when the archer shoot arrows at the goblins, don't stand stil...
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Devlog 7 - begin of second sprint
April 28, 2025
by
Hassan125
Devlog 7 : Programming – Two Goblins, One Brain Cell Big changes this sprint: we’ve gone from three-player chaos to a more streamlined two-player experience. The head goblin, who was admittedly la...
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Devlog 6 - End of the first sprint
April 21, 2025
by
Hassan125
Programming The dawn of the interactables: at the end of the first sprint we started adding the base of an expandable system, Items to pick up, and items to kick around. this way we can add stuff like...
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Devlog 5 – AI Uprising Begins
March 24, 2025
by
Hassan125
Enemy AI – Now Featuring Basic Instincts We originally thought one programmer could handle all the enemy AI. That was cute. After realizing how much work it actually was, we put two programmers on t...
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Devlog 4: Byte-Sized Beginnings
March 17, 2025
by
lazage
Development Movement and preparations Whilst it might not be anything new, we started development by remaking the same stuff we did in prototyping, but much, much better. We took our time with movemen...
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Devlog 3; the Prototype Sprint
March 10, 2025
by
lazage
The Gameplay Prototype Sprint this week was all about getting a functioning gameplay prototype which was no small feat. our programmers kicked into high gear to make sure we had something playable and...
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Devlog 2: Right on Track
March 03, 2025
by
lazage
Devlog 2. Merging the Madness This week, we focused on combining the prototypes developed over the last two weeks, including multiplayer functionality, level blockout, animations, and the camera logic...
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Devlog 1: Getting Started
February 26, 2025
by
MagTellmann
Choosing the Engine & Early Art Direction At this point, we’ve been looking into which engine suits our game best—especially from an art perspective. It really came down to Unreal Engine vs. Unity...
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