Devlog 4: Byte-Sized Beginnings


Development

Movement and preparations

Whilst it might not be anything new, we started development by remaking the same stuff we did in prototyping, but much, much better. We took our time with movement, making the system more general and ensuring we don't reuse code in our project. This approach allowed us to test faster and gave one of our programmers some time to finish up the game design document, where we had forgotten some information about the menus.

Whilst movement went great, making the new method for deciding which player is controlled by which controller was another story. It kept going wrong, and figuring out where the first player gets spawned ended up being the bulk of the work. Despite the challenges, we're making steady progress and our characters are bouncing around with more precision and fun than ever before!

Combining

We worked on ensuring that every character has health, allowing them to take damage and die. next to this we also implemented the core feature of combining again, this time with increased control for all the characters to decide when to combine or to detach

Animation and world

Today, we focused on setting up animations for our enemies, ensuring they move and react smoothly within the game. We also prepared to integrate VFX logic, which will add a layer of visual flair to our project. Additionally, we populated the map with enemies, making the game world feel more alive.

Enemy behavior

We dedicated time to refining the enemy behavior, which didn't work out as planned. However, this challenge provided us with valuable insights into how the state tree functions. We're confident that these issues will be resolved next week.

sound

Our sound producer focused on creating the ambiance of the game, with a particular emphasis on footsteps. These elements are coming along nicely, adding depth and immersion to our project.

Art 

The game's main character is also in development! To match the game's style he's been sculpted and detailed. There is still work left to do on the texture and rig, but soon we'll have the goblins running wild.

Goblin Knight Texture

Files

GameplayPrototype.zip 492 MB
26 days ago

Get [Group14]GobGob Knight

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