Devlog 3; the Prototype Sprint
The Gameplay Prototype Sprint
this week was all about getting a functioning gameplay prototype which was no small feat. our programmers kicked into high gear to make sure we had something playable and ~fun~ so we will start ther
The Movement
whilst our previous movement system was cool and all, it didn't fit within our scope at all, full physics based movement was a bit far fetched, so we reverted to the basic character movement system in unreal to speed up development, and speed us up it did, within an hour we where back to where we where and we could even keep the physics based animations we made for the previous system, so the goofy movement didn't suffer under this change.
A Different Type of Movement
The head, the entire beginning from the beginning of our project was for it to be possible to kick and throw the head player around for fun, and finally we can do this. the head gets flung around in nice arches. and without realizing this also made the perfect base for all of the knockback in the game
Enemies!
Where would we be without them. An adventure game without antagonists would be a bit hard. so it was great news when one of our programmers finally got their breakthrough in getting enemies in the world. and now our enemies actually patrol, attack, and react like proper threats instead of just standing around. Warriors charge in for melee combat. Archers keep their distance and fire arrows.(when they feel like working anyway) Enemies even notice when a goblin is too close. AI awareness? In our game? It’s more likely than you think.
Of course this opened the door for our little goblins to attack those enemies so we wasted no time in implementing
The Head
The smallest of our 3 guys now sprints around the map bonking his helmet against the enemies, bouncing back significantly when doing so. This gives the head even more of a goofy feel when sprinting around.
next to the head having its own attack the head being launched also allows it to damage enemies in the same way. it hits the enemy and bounces away.
The torso
the torso can now punch the enemies to get some damage in, not the fastest character, but its a tank and will dish out a lot of damage.
The legs
the legs are almost as strong as the torso, and its signature move is just kicking the living hell out of anyone who dares to cross him.
Past the lands of programming
whilst the programmers where sprinting to get the prototype done, our wonderful artists and our sound designer focused a bit more on administration and on preparing for development.
The Documents
The Art Bible Is Now Sacred – If an artist picks it up, they’ll instantly know what to make, how to make it, and how to make it look amazing without needing a single soul to explain it. Shape language? Covered. Colors? Decided. Beveled edges? You bet. Or actually, we decided we'll bake those, but that's is in the Art Bible!
Design Documentation is no longer a mess – Every mechanic, every rule, and every system is now set in stone (until we change our minds, of course). No more guessing. We know how the game plays, how it flows, and how it actually works.
The Techdoc, as well was overhauled to appease the gods(our supervisors) making sure all the little details are worked out.
The Audio Bible : Sounds, such an important aspect of game development, so making sure everything lines up was priority number one , getting the mood down and ambiance settle. this is what our sound designer worked on, making sure all of this is up to code was no easy feat but we got it done.
Polishing some models
whilst working on the art bible one of our artist also made better versions of the sword, shield, player and enemy models. this all prepared us more for development.
What`s Next
Development, If the gods are pleased with our work we can be freed from the clutches of prototyping and catapult into development.
No more endless planning, just good old-fashioned game dev(As far as we know anyway, we're not that old). Now, if you’ll excuse us, we have a game to actually make.
Get [Group14]GobGob Knight
[Group14]GobGob Knight
Three goblins set out on a righteous quest to find the holy grail in the name of... shiny.
Status | In development |
Authors | lazage, BudgetArms, Hassan125, mbilmis, MagTellmann, DanickB |
More posts
- Devlog 5 – AI Uprising Begins12 days ago
- Devlog 4: Byte-Sized Beginnings19 days ago
- Devlog 2: Right on Track33 days ago
- Devlog 1: Getting Started39 days ago
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